Our second room of the day was Aladdin. As before, the theming and immersion were very good. Some of the puzzles were enjoyable and logical however several again just required guess work. There were also some things you had to do which there were no clues for at all.
Whilst we love a challenging room, the difficulty needs to come from the complexity of logical puzzles rather than having to guess what to do.
Our downfall was that we were looking for the logical when it wasn’t actually there.
We couldn’t help but feel disappointed with this room overall.
Escape room number: #55 Completed: September 2021 Team: 2 adults Escaped?: yes Time: 58 mins 42 secs
For part of our honeymoon we wanted a few days at a relaxing all inclusive so when choosing a hotel, we had to book the one with an escape room – obviously.
The room itself is a 30 minute, unmanned room next to the beach which costs guests only €4 each to play.
It consisted of 4 independent puzzles which you solve in sequence and then use these to solve one final riddle. The puzzles themselves were very simple but still fun to play although there was a slight issue with one – relying on condensation in a hot climate doesn’t always work! We should have completed the room in about 11 minutes had this worked but it added 5 mins onto the time.
We still really enjoyed it and for such a cheap price, we were glad to have had a go.
Escape room number: #51 Completed: August 2021 Team: 2 adults Escaped?:yes Time: 16 mins 28 seconds
Game stats: Allocated game time: 60 mins Players: 2-6 Success rate: approx 40-50%
We had been waiting for Clue HQ to bring their Cluetankhamun room to Bournemouth for so long after loving their Bunker 38 and Cell Block C rooms. It opened last weekend so we went at our earliest opportunity!
Walking into the room, the aesthetics and props were really impressive. The hieroglyphics, chests and lights created a wonderful, intriguing setting and we were eager to get to work.
We were tasked with venturing into the tomb after an earlier group of explorers had gone missing and finding the valuable crystal but of course, with many obstacles in the way.
As always, we don’t want to give away too many spoilers for anyone wishing to have a go at this room. The set up and immersion is excellent whilst a handy screen lets you know how much time is left and conveys any clues that are needed. Most of the puzzles simply require the use of logic rather than guess work which is always refreshing in an escape room.
There is also a lot to do in the time, especially compared to their other rooms, which made us feel we got good value for money. This, however, also makes it much more difficult to complete in the time given. We managed it with just over 4 minutes remaining and were told that very few groups had completed it since opening.
Whilst there are some puzzles that are a little different, the vast majority are finding 3, 4 or 5 digit codes which had to be entered into padlocks. Altogether, we counted over 20 padlocks – unfortunately, this was slight overkill! There were so many chests and boxes to be opened that they just kept getting in the way and it got quite repetitive.
Overall, we still enjoyed this room and it scratched our escape room itch for the day. Is it our favourite from Clue HQ? Theming – yes; actual game play – definitely not. It was still a fun way to spend an hour and we are glad we gave it a go.
So we have finally got round to having a go at our first Trapped home escape room game – and we loved it!
Tasked with he challenge of escaping the art museum with a stolen painting, you work your way through a series of clues. There is a man on the inside too, but who? The puzzles themselves are varied and logical so we did not find the usual frustrations with having to guess what you have to do.
The set up encourages you to physically place the components around a room to make it as interactive and as escape room like as possible. It includes posters, confidential envelopes and individual name tags to assign to each team member. Each piece is well-designed and, intriguing and great fun to explore.
There is a handy clue booklet if needed but luckily we only had to use this once or twice. Otherwise, we found the clues fairly easy but this is understandable with the age 8+ rating. It states a 1-2 hour game play although it only took us 40 minutes to complete.
We still loved the game and would recommend it for couples and families. We look forward to trying the others in the series.
Game information: Players: 2-6 Age: 8+ Difficulty rating: medium Length: 1-2 hours Approximate Price: £11
Game stats: Allocated game time: 60 mins Players: 3+
This escape room is very different to any other. The puzzles are simple but they’re not the main selling point. This is a scare experience which creates screams, jumps and the fear factor! We still prefer our traditional escape rooms but we enjoyed this as a fun experience with friends.